News
Dragon’s Dogma 2 Microtransaction Features Enrages Fans
Capcom’s fantasy role-playing game Dragon’s Dogma 2 has launched at last to critical acclaim, but some players have reacted much harsher. At the…
Capcom’s fantasy role-playing game Dragon’s Dogma 2 has launched at last to critical acclaim, but some players have reacted much harsher.
At the center of these complaints is a suite of 21 downloadable items Capcom released without warning alongside Dragon’s Dogma 2 across PC, PlayStation, and Xbox.
Most of them are single-use in-game items enabling features like new fast-travel locations, the ability to change characters’ appearance, and combat revives.
Fans feel betrayed by Dragon’s Dogma 2
On Steam, where Dragon’s Dogma 2 was a much-hyped and wishlist title, user reviews sit at “Mostly Negative” at the time of writing.
Alongside the microtransactions, critical players cite the game’s poor performance on PC and the developer’s use of the unpopular anti-cheat and anti-piracy software Denuvo.
Dragon’s Dogma 2 used microtransactions despite being $100. (Credit: Instagram)
Capcom is often criticized for tagging many microtransactions onto largely single-player games, like the Resident Evil 4 remake or Monster Hunter Rise.
If Dragon’s Dogma 2 is drawing more criticism than usual, it could be because of the way the items on sale interact with the game’s intentionally challenging and restrictive design.
Dragon’s Dogma 2 is a single-player game, so players can easily ignore these microtransactions if they don’t like them. However, the problem is how these transactions fit with the game’s unique design.
The game uses the scarcity of these items to make the experience more challenging and immersive. If the items are sold, it may go against this design by suggesting that scarcity was just a sales tactic all along.
Regardless of the reasoning behind them, Dragon’s Dogma 2’s microtransactions are unlikely to tarnish its reputation for good; it’s an engrossing game that seems likely to captivate even more players than its cultish predecessor. But they’re another sign of the increasing pressure on AAA game development — and that’s probably here to stay.
Reception of Dragon’s Dogma 2
Dragon’s Dogma 2 has emerged from the shadows, and the critical reception has been mostly favorable despite some mixed reactions from the masses. Available on PlayStation 5, Xbox Series X|S, and PC, this action RPG sequel has stirred curiosity among fans.
According to IGN’s Take, Dragon’s Dogma 2 feels more like a redo than a direct sequel. It builds upon the original game’s strengths without fully addressing its weaknesses.
Much like Sam Raimi’s Evil Dead 2, which was essentially a remake of his cult-classic horror-comedy, this sequel doesn’t stray too far from the blueprint that made it a beloved action RPG over the past decade.
The game’s action design is excellent, and the world, while not clearly defined, is both strong and attractive. However, it also has some of the same problems as the original version, with systems that seem precariously put together, like a well-pruned Jenga tower.
The vast dark fantasy world is dense with secrets and unbeaten paths. Many of these remain hidden unless you actively seek them out. Traveling through forests and crags is perilous, especially at night when the dangers escalate.
In summary, Dragon’s Dogma 2 celebrates patience and commitment, offering thrilling combat highs and near-constant “eureka!” moments. According to Outer Haven’s Perspective, Despite some technical hiccups, Dragon’s Dogma 2 is a masterwork comeback for the popular action RPG series from Capcom.
The return to this dark fantasy world brings both danger and intrigue. While occasional performance issues exist, fans of the series will find much to love in this sequel.
Fans Perspective of Dragon’s Dogma 2
As per Kevin Purdy’s perspective, Dragon’s Dogma 2 (DD2) reminds him of playing another huge, dumb, enjoyable game: The Elder Scrolls V: Skyrim. Not the first time you play through it, though.
He is talking about the second or third run-through (or that 100-plus-hour save in which you refuse to finish the game), and your admiration of this huge, rich world gives way to utter ridiculousness.
You one-shot dragons with your broken stealth-archer build, you put buckets on the heads of NPCs to rob them, and you marvel at how the most effective fast travel is horse tilting. You lunge into possibilities, choose chaos, and appreciate all the ways you can do so.
He promised that the game would be talked about for a long time. It didn’t deviate significantly from the first Dragon’s Dogma, and it felt like a unique game with memorable moments: epic battles, funny encounters with goblins, and charming NPC companions. He also said that a new story was created every few minutes.